Thursday, March 20, 2008

VR Experiments

I've got another personal project in mind and wanted to do some experimentation with panoramic and object spinner Flash files before getting started. So I did some renders of Mechacoyote for a test. Welcome to the amazing world of "Virtual" "Reality"!!! < doing quote marks with fingers >

The picture link below will open a new window so you can look at the Mechacoyote head. Click and drag to control the viewing angle.

Mechacoyote Head

This panorama of the scene will show the amazing work I put into the areas that are off camera. It's like a behind-the-scenes of a 3d render. Again, click and drag in the new window to take a look around.

Mechacoyote Panorama

Thursday, March 13, 2008

Mechacoyote

Well, here is the piece I did for the Saturday Morning Cartoon show.

Mechacoyote

It was great fun making it and putting my nutty modeling system to the test. In essence it's a modification of the Subdivide Proxy system in Maya that lets you work on a low-poly mesh while seeing the results in a hi-poly smoothed mesh.

Only for mine, it applies an extrude before doing the smoothing and creates a couple of attributes for controlling the thickness of the extrusion and how hard to make the edges. The result is that you are only working on the top surfaces and get automatic thickness without having to deal with all the extra verts and faces from the sides and bottom. I started work on the system when I was modeling a hi-res vehicle and was like "they build the thing out of formed panels, I should do that too."

To see an example of how much less information you have to deal with check out the low-poly mesh below.

Mechacoyote

You can see that the elbows are really just a bunch of square faces of different sizes. The panels are all a couple faces with the edges cut to allow for the extrusion of both pieces to show.